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Detect if there's collision from below? (box collider)
Hi, I'm making a sidescroller controller and cant get pass the jumping. I need to know when the player is on ground. I know I can raycast but it's not working right with just one raycast, and I can't...
View ArticleGUIlayout, items placement.
Hi. I am using , GUILayout.BeginArea and Horizontal to add items inside it, everything goes well, but as I hit the boundaries I need to start adding them starting with another row right below the other...
View ArticleActivating plane if Player above, deactivate if below
I am making a 2D platformer (it's actually 3D, but with an orthographic camera)and I would like to have jump through platforms. I have accomplished this somewhat by putting the sprite of the platform...
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